CustomPressableWidget

abstract class CustomPressableWidget(x: Int, y: Int, width: Int, height: Int, message: Text) : ClickableWidget

Inheritors

Constructors

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constructor(x: Int, y: Int, width: Int, height: Int, message: Text)

Properties

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var message: Text
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var x: Int
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var y: Int

Functions

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override fun appendNarrations(builder: NarrationMessageBuilder)
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open fun charTyped(chr: Char, modifiers: Int): Boolean
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open fun drawMessage(context: DrawContext?, textRenderer: TextRenderer?, color: Int)
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open override fun forEachChild(consumer: Consumer<ClickableWidget>)
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open fun getBottom(): Int
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@Nullable
open fun getFocusedPath(): GuiNavigationPath?
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open override fun getHeight(): Int
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open override fun getNavigationFocus(): ScreenRect
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@Nullable
open override fun getNavigationPath(navigation: GuiNavigation): GuiNavigationPath?
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open fun getRight(): Int
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@Nullable
open fun getTooltip(): Tooltip?
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open override fun getType(): Selectable.SelectionType
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open override fun getWidth(): Int
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open fun isHovered(): Boolean
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open override fun isMouseOver(mouseX: Double, mouseY: Double): Boolean
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open override fun isNarratable(): Boolean
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open fun isSelected(): Boolean
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open override fun keyPressed(keyCode: Int, scanCode: Int, modifiers: Int): Boolean
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open fun keyReleased(keyCode: Int, scanCode: Int, modifiers: Int): Boolean
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open override fun mouseClicked(mouseX: Double, mouseY: Double, button: Int): Boolean
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open override fun mouseDragged(mouseX: Double, mouseY: Double, button: Int, deltaX: Double, deltaY: Double): Boolean
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open fun mouseMoved(mouseX: Double, mouseY: Double)
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open override fun mouseReleased(mouseX: Double, mouseY: Double, button: Int): Boolean
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open fun mouseScrolled(mouseX: Double, mouseY: Double, horizontalAmount: Double, verticalAmount: Double): Boolean
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open override fun onClick(mouseX: Double, mouseY: Double)
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abstract fun onPress()
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open fun onRelease(mouseX: Double, mouseY: Double)
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open fun playDownSound(soundManager: SoundManager)
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override fun render(context: DrawContext, mouseX: Int, mouseY: Int, delta: Float)
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open fun setAlpha(alpha: Float)
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open fun setDimensions(width: Int, height: Int)
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open fun setDimensionsAndPosition(width: Int, height: Int, x: Int, y: Int)
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open fun setHeight(height: Int)
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open fun setPosition(x: Int, y: Int)
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open fun setTooltip(@Nullable tooltip: Tooltip?)
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open fun setTooltipDelay(tooltipDelay: Duration)
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open fun setWidth(width: Int)